0.7.0.6 hotfix has been released! Changelog:
Quote from Amphy on 10 February 2018, 1 h 55 min0.7.0.6 hotfix has been released! Changelog:
Changelog:
- Fixed some issues when playing on a linked steam and slg account
- Added a recovery path for players with multiple users on a server due to account linking problems. After re-linking your accounts, you will see a popup asking you which user to play with the first time you join your server. The other user will be permanently deleted. Steam linking will be re-enabled on the accounts page separately (but very soon!)
- Change admin commands to set admin/banned/whitelisted users by userid (steam OR slg) or username (if they are online)
- Attempted fix to an issue where some players behind routers with an incorrect UPnP implementation could not connect to their own local servers when NAT detection was on.
- Fixed an issue with migration that caused world migrations that werent actually needed with every server restart.
- Changed how the server performs background simulation work to reduce performance impact on players on the server
- Various optimizations to serverside performance
- Fix occupancy on the standing torch (it can no longer be placed inside walls or other objects)
- Local games now save more reliably when exiting
- Server will save and exit if you type "exit" in the console
- Added support for mods to control the logic for determining if a user can run a command. (contributed by @Pradoxzon)
- Fixed a bug where skillpoints were incorrectly displayed upon relogging
- Increased skillpoint gain in single player (no collaboration) from x1 to x24
- Added a bar to display progress towards the next skillpoint
- Added an option to grant a small amount of skillpoints on the completion of work orders (recommended for single player only)
- Fixed inventory synchronization when rapidly placing blocks
- Fixed an issue with the tailings cache that could cause inordinate amounts of pollution to be spread.
- Road Tool repair skill changed from Wood Construction to Road Construction
- Plant Fiber weight changed from 0.1 to 0.01
- Skillpoint cost of T0 efficiency skills reduced from (1, 2, 5, 10, 15) to (1, 2, 3, 4, 5)
- Standing Torch fuel consumption drastically lowered, should now last approximate 4 times longer per torch
- Tallow Lamps can now be toggled on and off
0.7.0.6 hotfix has been released! Changelog:
Changelog:
- Fixed some issues when playing on a linked steam and slg account
- Added a recovery path for players with multiple users on a server due to account linking problems. After re-linking your accounts, you will see a popup asking you which user to play with the first time you join your server. The other user will be permanently deleted. Steam linking will be re-enabled on the accounts page separately (but very soon!)
- Change admin commands to set admin/banned/whitelisted users by userid (steam OR slg) or username (if they are online)
- Attempted fix to an issue where some players behind routers with an incorrect UPnP implementation could not connect to their own local servers when NAT detection was on.
- Fixed an issue with migration that caused world migrations that werent actually needed with every server restart.
- Changed how the server performs background simulation work to reduce performance impact on players on the server
- Various optimizations to serverside performance
- Fix occupancy on the standing torch (it can no longer be placed inside walls or other objects)
- Local games now save more reliably when exiting
- Server will save and exit if you type "exit" in the console
- Added support for mods to control the logic for determining if a user can run a command. (contributed by @Pradoxzon)
- Fixed a bug where skillpoints were incorrectly displayed upon relogging
- Increased skillpoint gain in single player (no collaboration) from x1 to x24
- Added a bar to display progress towards the next skillpoint
- Added an option to grant a small amount of skillpoints on the completion of work orders (recommended for single player only)
- Fixed inventory synchronization when rapidly placing blocks
- Fixed an issue with the tailings cache that could cause inordinate amounts of pollution to be spread.
- Road Tool repair skill changed from Wood Construction to Road Construction
- Plant Fiber weight changed from 0.1 to 0.01
- Skillpoint cost of T0 efficiency skills reduced from (1, 2, 5, 10, 15) to (1, 2, 3, 4, 5)
- Standing Torch fuel consumption drastically lowered, should now last approximate 4 times longer per torch
- Tallow Lamps can now be toggled on and off