0.7.4.6 hotfix released!
#1 · 14 June 2018, 17 h 07 min
Quote from Amphy on 14 June 2018, 17 h 07 min
- Improved the horizontal overflow behavior of the Contract window, preventing the text in the header column from being squished until it overflows vertically everywhere.
- Fixed an issue where some contract clauses had way too much vertical whitespace.
- For LAN and local servers, connect directly by ip address, rather than connecting through the master server. This prevents connection issues when the master server is down.
- When attempting to connect via the master server, timeout and return to the main menu if the master server does not respond.
- Fixed client-side lag due to unnecessary property texture updates
- Fixed Combustion Generators polluting forever when the power grid demand was 0, which was making some servers flood (flooding can produce a lot of client-side lag when your map is open on large servers)
- Combustion Generators now consume fuel at a constant rate.
- Power grids only enable combustion generators one at a time as energy demand increases.
- Power grids with insufficient power now disable the most recently added objects instead of disabling everything.
- Reduced sea level rising performance impact
- Reduced client-side lag related to frequently changing pipe outputs
- Minimap icons load faster on big servers
- Player names are now always visible
- Improved map update performance
- Fixed a performance issue related to opening the chat log
- Decreased lag due to opening the chat log by having it load 1 message per frame instead of all in 1 frame.
- Improved the horizontal overflow behavior of the Contract window, preventing the text in the header column from being squished until it overflows vertically everywhere.
- Fixed an issue where some contract clauses had way too much vertical whitespace.
- For LAN and local servers, connect directly by ip address, rather than connecting through the master server. This prevents connection issues when the master server is down.
- When attempting to connect via the master server, timeout and return to the main menu if the master server does not respond.
- Fixed client-side lag due to unnecessary property texture updates
- Fixed Combustion Generators polluting forever when the power grid demand was 0, which was making some servers flood (flooding can produce a lot of client-side lag when your map is open on large servers)
- Combustion Generators now consume fuel at a constant rate.
- Power grids only enable combustion generators one at a time as energy demand increases.
- Power grids with insufficient power now disable the most recently added objects instead of disabling everything.
- Reduced sea level rising performance impact
- Reduced client-side lag related to frequently changing pipe outputs
- Minimap icons load faster on big servers
- Player names are now always visible
- Improved map update performance
- Fixed a performance issue related to opening the chat log
- Decreased lag due to opening the chat log by having it load 1 message per frame instead of all in 1 frame.
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