0.7.7.0 Beta is now live !

NEW CONTENT IN 7.7

Loans and Bonds!

  • Players can offer loans, or bonds (which are the reverse of bonds – people buy a bond from you and you pay them back with interest later).

 

Updated Ramps

  • Ramps are no longer objects but blocks, and can be built in 1-wide increments.

  • They can be dug up with a shovel for their component material.

 

Intro Story Sequence

  • Added a new introduction story sequence! Appears when you first look at the meteor for the tutorial and both sets up the story and objective and emphasizes the cooperation needed to succeed.

 

Recommended Servers

  • Changed the flow of getting into a game so recommended servers are highlighted and players are matched to servers based on their playtime. This should make finding online games much easier.

 

Discord Server Popup

  • Servers can now set a Discord address in their settings, and new joining users will be prompted to join it through the tutorials.

 

Tailings Efficiency

  • Changed base production of tailing from 2 to 5 for Iron Ingot recipe and from 1 to 2.5 for Smelt Iron recipe.

  • Now tailings affected by efficiency. On max efficiency 1 for Iron Ingot recipe and 0.5 for Smelt Iron recipe (you should smelt at least two ingots to get benefits).

 

Updated Minimap

  • Revamped the pullouts on the minimap.  Everything is in one settings pull out now, which has been updated to the new visual style.  World layers (now titled “Environment Data”) have been changed from a drop down to a scroll box, with layers grouped into categories.

PERFORMANCE

  • Performance has been improved, most noticeably when walking around the world.

 

OTHER CHANGES

 

Economy

  • Add contract tax to Payment Contract Clause.

  • Create new currency with “Coins per item” = 1.

  • After Currency created (and first coins emitted) you’re not able to change “Coins per item”.

  • Now contract for harvest allows to select beans, rice, camas bulb and other crops without seeds.

  • Contract Tax will be retained from payment on completion. Client will pay exactly specified amount, but contract have to pay tax from received payment. In case of failed contract it will be applied to Deposit as well, in this case Client have to paid tax from deposit.

 

Laws

  • Currencies list will now have scroll when it can’t be fully placed on display.

  • Added actions “Plant”, “Remove Stump”, and “Harvest Leaves” to laws and stats.

  • Actions “Pick Up” and “Place” now support world objects, in addition to blocks.

  • The “Pick Up” action now supports mining and picking up rubble.

  • The “Pick Up” action also supports picking up “Wood Pulp”, which is what”tree debris” is now called.

  • Laws can now reference total currency in circulation, as well as treasury balance, in addition to just the acting player’s currency balance.

  • You can now have as many proposed laws at one time as you want. This restriction was pretty meaningless, since you can already propose multiple clauses in a single law, and it’s not as necessary anymore since the default Citizenship law already prevents the most egregious cases of trolling.

  • Added support for conditions on the “number of players” value.  For example: “when attempting to gain skill Cooking, if (number of players where (level of Cooking > 0) > 3) prevent”.

  • Indirect ways of killing plants are now counted as “Harvest” actions.  This includes things like shoveling or plowing the dirt under a plant. This only applies to living plants.  Removing a dead plant does not count as a “Harvest”.

  • Changed how stats and legality checks for “Craft” work. You can now always start a project, regardless of legality. The project will become blocked based on whether it is legally allowed to craft one more item. A “Craft” action is only recorded in stats once an item has finished crafting. Among other things, this significantly reduces inaccurate “Craft” stats due to cancelling a project. The issue can still arise if you cancel a project after some items are crafted and waiting to be collected at the crafting station.

  • Added the ability to regulate minting coins in laws.

 

Graphics and UI

  • Updated the Storage tab to the new visual style.

  • World markers now clamp to the screen correctly, and display in minimap list properly if they have tags.

  • Updated Global Illumination to reflect terrain / water colors.

  • Make info panel resizable (Currencies Report etc).

  • Updated the following object tabs to the new visual style: Credit, Exchange, Power, Mint, Modules, Network, Pipes.

  • Made the meteor not zoom-in until after you have opened the meteor tutorial.

  • Added a button to world marker UI to open/show markers on the map.

  • Add filter by language and version for recommended servers.

  • Rapidly clicking now performs the same as holding down click e.g. when chopping down trees and mining rocks.

  • Opened server info for Recommended Tab will not persist after Escape.

  • Adjusted headers width so they now works much better with non-English locales having longer words.

  • Added an error message which explains why a skill scroll failed to work if the player has a full inventory.

  • Added a notification message when buying a deed.

  • Ensure that open/closed state on linked inventories gets saved between play sessions.

 

Other

  • You can once more edit the names of unowned objects.

  • You can now cancel loading a world with the escape button.

  • Players authorized on a property now have full edit capabilities on any stores on the property, instead of having strange partial edit capabilities.

  • Room tiers are now determined by the average tier of all blocks that make up the room, World objects have a had their material requirement changed to reflect this change.

  • Created a testing framework for auto-testing UIs on the client.

  • Editing world markers no longer auto-opens the map.

  • Added /save command for admin which saves the world!

  • Increased time you can pick up hunted animals to 3-5 minutes.

  • Changed the cap on crafting order quantity from 999 to 9999, which is now enforced both when typing and when clicking the buttons.

 

BUGS SQUASHED

  • If for some reason tutorial broken it now will not stop you from progress.

  • Fixed duplicate content sometimes appearing in tooltips.

  • Fixed several issues with tooltips closing unexpectedly.

  • Fixed some cases of the tooltip for a nearby link showing up instead of the one you are actually hovering over.

  • Opening the Storage tab for the first time is significantly smoother, and should no longer cause freezing when there are large numbers of linked inventories.  Re-opening a recently opened Storage tab is near instantaneous.

  • Fixed a bug that made the player turn when toggling vehicle tools on/off.

  • Fixed being able to lock yourself out of public objects.

  • Fixed controls popups showing up even when you aren’t in range to interact with what you’re looking at.

  • Added tooltips to missing ingredients of current projects on the Crafting tab.

  • Fixes issue where recipe text was not being localized.

  • Fixed cases of servers joined by ip address not being loaded in the Join screen ‘Recent’ section.

  • Fixed cases of the Join screen ‘Favorites’ section becoming confused after changing favorites around.

  • Pulls last remaining strings from escape menu for localization.

  • Fixed a bug where plants would rarely have insane negative and/or positive populations.

  • Fixed the caret in the New World text box being too high sometimes.

  • Fixed the controls text for the form selection popup (it used to always say ‘1’, now it will say ‘shift’ or whatever the appropriate control is).

  • Prevent the eating of food directly from inventories where you would not be allowed to remove it.

  • Sprite tags used in signs & license plates no longer float when viewed from far away.

  • Fixed doors counting as T0 materials.

  • Fixed being able to place starter camp on other people’s property.

  • Fixed an issue with storage links on electric tables.

  • Fixes a break in the tutorial sequence.

  • Fixed contracts giving access to vehicles that happen to be on a property specified by the contract.

  • Fixed contracts with null property specified giving auth to vehicles that happen to be on public land.

  • Fixed a display issue where a single property plot would not get updated visually until relogging.

  • Fixed plant pollution visualization.

  • Fixed weird behavior when starting swimming from a 1 block depth.

  • Fixed Vehicle tools won’t dump/pull from fuel supplies.

  • Fixed property & world layer alignment for far away terrain.

  • Fixed the Storage tab still showing inventories for objects that had been recently picked up.

  • Fixes crashes related to property threading issues, perhaps caused by placing a lot of objects really fast.

  • Fixed a bug that could make you get stuck on steep block edges w/ falling sounds.

  • Fixed a rare exception while updating animal positions.

  • Elevators now reliably load before carts that might be on them.

  • Fixed UI problem when No More Wanted appears for owner.

  • When failing to claim property with the property tool (Eg. because you have no land claim papers), there will no longer be an empty deed created.

  • Fixed other player animations jiggling while riding in vehicles.

  • Fixed other players appearing to get stuck when exiting some vehicles.

  • Fixed: Distribution Station fails to Apply distribution.

  • Fixed full screen resolution setting and Apply/Reset behavior.

  • Fixed cursor not disappearing after closing the escape menu.

  • Fixed table headers cutting for Economy Viewer (like Curenc for Currency).

  • Fixed resetting to defaults for graphics UI.

  • Fixes issue where cursor interaction is shifted when playing in windowed mode.

  • Fix for text components (e.g. signs, carts, etc.) not updating when the text was deleted/cleared.

  • Fixed behavior when Favorite servers list preserves space after refresh.

  • Fixed laws that prevent placement allowing you to actually place infinite starter camps for free.

  • Fixed bug which allowed the starter camp to be spawned partially over water/big drops.

  • Fixed tab wasn’t counted as pressed for tutorial.

  • Fixed bug that prevented vehicle modules from being picked up along with the vehicle itself, causing those modules to be lost.

  • Fixed an issue that was preventing the UI from updating when a user entered an IP address on the server browser screen.

  • Fixed bug preventing the world objective from showing until after the player interacted with the text input field.

  • Replaced all instances of ‘governship’ with ‘governance’.

  • Fix a crash occurred when clicking to select a item stack while carrying something with a shovel.

 

original post: https://ecoauth.strangeloopgames.com/changelog

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