NEW CONTENT
- Added Elevator for transporting materials and carts vertically!
- Added stone, hewn log, and lumber door recipes.
- Added wooden standing light, wooden table light, and wooden ceiling light
- Added the Assembly Line!
- Added cranes! Players can use the crane to build large walls in one click by targeting the corners with the claw.
- Added a modular attachment system for vehicles
- Added the Steam Truck!
- Added the plough, harvester, and sowing attachments for the steam tractor
IMPROVEMENTS
- Players now have more realistic physics
- Players can push rubble, trunks, and respond more realistically to other physics object movement
- Stockpiles can now store any item, not just blocks.
- Vehicles with tools can now give/take from other vehicles, stockpiles & objects with inventories
- Vehicles with tools now have placement previews
- World object names can now have color tags
- Improvements to some display on chat commands
- Passing ‘?’ as any parameter in a command will now show help for it
- Property now has a tooltip and can be linked in chat
- In the server browser detail panel, it will show a dash instead of 0 when ping fails
- Item tooltips show relevant store listings again
- World objects now have a default inherited auth-mode
- Can now compile the game when your OS uses other language besides English
- Economy Viewer changes:
- Much, much faster to open and use
- ‘For Sale’ and ‘Wanted’ are no longer separated, now both are displayed together under ‘trades’. This makes it easier to find things you can buy and sell and compare prices.
- Trades now list items by category
- Web map can now support over 256 block types
- Improved wording of law actions that required units. Instead of “Play (hours) actions”, laws will now say “Play hours”. (“Play (hours) actions where performed by you” becomes “Your Play hours”)
OPTIMIZATION
- Chat window now shows 50 messages at a time, loading more as you scroll. Speeds up chat window significantly for larger chat databases.
- Sped up several UI’s
- Improved world layer history compression. (On an example world this shrunk the save file from 261mb to 98mb. This also reduces the impact of browsing the web page)
- World Layer history animations now work on linux servers
MISCELLANEOUS CHANGES
- Removed the factory from the game, recipes have been offloaded to the assembly line/robotic assembly line. Some have been removed.
- The tables tab now only shows tables that are marked ‘Public’.
- The currencies tab now only shows currencies that have circulation (more than one owner).
- Changed law actions ‘Learn Skill’ (which referenced skill levels) and ‘Unlearn Skill’ (which referenced specialties) to ‘Learn Specialty’ and ‘Abandon Specialty’, which can be meaningfully compared now, since they both reference specialties. (Existing laws using ‘Learn Skill’ will be changed to ‘Learn Specialty’, but existing stat history will still have the skill levels data)
- Added a law clause option to perform an action every x days (for example, you could tax everyone 1 dollar per day, or tax everyone a percentage of their money once per day).
- Added a ‘Login for the First Time’ law action, which enables laws that give things to new players.
- Added a ‘channel’ filter for the ‘Message’ law action, which enables creating restrictions on certain chat channels (for example, you could create an Announce channel that only admins can post in)
- Changed how ‘performed by’ action filters are displayed. Instead of ‘Harvest actions where performed by you’, laws will now say ‘Your Harvest actions’. Before, this filter caused much confusion and many mistakes, since people assumed ‘performed by you’ was the default. Now it is the default. (Existing laws will have strange wording, but should function the same as they did before. New laws should be correct.)
- Cranes can deposit to trucks and other multi-inventory objects
- Updates ecostrings.csv to most recent version
BUG FIXES
- Fixed a crash caused by multiple people looking at a species tooltip at the same time
- Fixed a crash caused by changing a drop down selection to ‘<’ on the ‘propose law page’
- Fixed removing things from vehicle fuel supplies being affected by property authorization (which also affected being able to pick up the vehicle).
- Fixed a bug causing messages sent by you to a different channel while the chat log is closed not to appear on your own screen.
- Fixed some strange behavior with favoriting servers. It seems sometimes servers on the same LAN would get confused with each other in the favorites section.
- Fixes issues with garbage disappearing on server restarts.
- Fixed world objects not loading occasionally near large bridges. (or other buildings above empty chunks)
- Players falling through the world is now corrected client side
- Worlds built in windows can now load in linux again. (Zips now use the standard path separator for zips ‘/’ on all platforms)
- Fixed fragmented layer history due to zip path separator path changes (some worlds have 2, histories will be merged during migration)
- Fixed awkward highlighter interactions when switching between specific interactables in the same object
OTHER FIXES
- Fixed a number of mistranslations and localization errors
Original Post here : https://ecoauth.strangeloopgames.com/changelog