- Localization system first-draft added to the game! Will be expanding it and adding translations into other languages.
- Added Steam Friend Listing in the server browser
- Fixed aqueducts not transporting water correctly
- Fertilizer will now stack
- Fishing no longer causes ghost fish to (not) appear in your inventory
- Fish will now bite slightly faster
- Repairs now scale with the skill required to repair them
- Tool calorie consumption no longer scales with durability
- World markers now appear on a list in a Minimap panel.
- You can now see all markers on the minimap and click them.
- Added the concept of global markers, which can be set by the server leader and will be displayed to everyone. These can be hidden per-user.
- ‘Add Marker’ in the minimap will add to where you’re looking at.
- Updated the string table with more strings, removed some invalid strings.
- Fixed the fuel supply tab remaining time display not showing up.
- Prevent stats errors from kicking people / crashing the server (instead they will show an error message in the server console).
- Fixed some stat related crashes (The “Cannot insert duplicate key in unique index ‘_id'” ones and the “The given key was not present in the dictionary.” ones. Save files that already saw the latter may not be fixed, but new instances should not happen.)
- Made the Icebox auth default to ‘inherit’ instead of ‘public’, like other storage objects
- Save config file when selecting ‘skill points on action’ on a local world
- Better messaging when /ban fails to find user
- Fixed a case of carts having the wrong weight
- Fixed buying/selling multiple of the same item being recorded as only one buy/sell action, for graphs and laws
- Fixed changing your election speech counting as a ‘run for office’ action, for graphs and laws
- Fixed exception when vehicles fall through the world
- Fixed broken skill tooltips
- Fixed Excavator / Powered cart moving while no one is driving
- Fixed Excavator digging while the arm is disabled
- Excavator has stronger brakes
- Fixed Fishery occupancy
- Fixed Stove chimney
- Adds and fixes functionality to ServerWatcher
- Meteor Shard can’t push physics objects anymore
- Avatars now put away tools while driving
- Fixed linux startup stalling during “Compressing”
- Fixed some people not having their working directory set correctly, which prevented starting up servers
- Improved error messages when starting new worlds from in game
- Fixed a bug where double clicking delete on a store listing would get you kicked, which I marked as fixed before, but it is really fixed now!
- Fixed projects getting stuck at 100% progress without outputting their last item.
- Made stomach contents tooltip line wrap
- Change string references to language to enums
- update CSV to include language
- Added a framed glass door
- Fix translation dropdown indexing
- Obscure “Gibberish” option
- Added more options to control target frame rate & vsync
- Reduced FPS to 10 while game is unfocused
- Gathering efficiency skills are now a multiplier rather than a flat increase from (1, 2, 3, 4, 5) to (20%, 40%, 60%, 80%, 100%)
- Gathering efficiency skill cost reduced from (5, 10, 15, 20, 25) to (2, 4, 6, 8, 10)
- Added new steel lighting solutions: table lamp, ceiling light, and standing lamp.
- Made /spawnplant case insensitive, and added better messaging for error cases.
- Replaced the prop backpack with an actual backpack
- Fixes issues with invalid parameters wrongly getting passed in Chat Commands.
- Adds ability to reset keybindings to default.
- Prevents issue where users get deadlocked after assigning keys.
- Fixes misc. bugs related to above
- Fixed land animals occasionally getting stuck under water
- Stopped the toolbar from scrolling while the cursor is shown
- Prevented an exploit where you could continue dragging and dropping an item stack while walking around
- Almost certainly fixed dragged item icons getting stuck floating on the screen. Hopefully.
- Fixed searching on the search and select window before all items have loaded (eg. the store selection window)
- Fixed an exploit where negative-priced store items would cause you to pay negative tax (thus stealing from the government)
- At stores, the person spending money on each offer pays taxes for that transaction. Eg. if you sell items at a store, the store owner pays taxes. Conversely, if you buy a negatively priced item at a store, the store owner pays taxes.
- In store windows, tooltips, and the economy viewer, quantities for ‘buying’ listings all now show the number of items that the store wants to buy minus the number in its inventory.
- Fixed a crash when trying to repair the road tool
- Fixed a bug where the skillpoints bar would get stuck at maximum
- Fixed a crash caused by multiple people rapidly right clicking on the same stack of items.
- Fixed a crash caused by picking up a chest with stuff in it.
- Increased starting skill points from 9 to 12
- Increased the cost of the first two specializations from (0, 0) to (1, 2)