0.7.0.6 hotfix released!

0.7.0.6 hotfix has been released!

Changelog:
– Fixed some issues when playing on a linked steam and slg account
– Added a recovery path for players with multiple users on a server due to account linking problems. After re-linking your accounts, you will see a popup asking you which user to play with the first time you join your server. The other user will be permanently deleted. Steam linking will be re-enabled on the accounts page separately (but very soon!)
– Change admin commands to set admin/banned/whitelisted users by userid (steam OR slg) or username (if they are online)
– Attempted fix to an issue where some players behind routers with an incorrect UPnP implementation could not connect to their own local servers when NAT detection was on.
– Fixed an issue with migration that caused world migrations that werent actually needed with every server restart.
– Changed how the server performs background simulation work to reduce performance impact on players on the server
– Various optimizations to serverside performance
– Fix occupancy on the standing torch (it can no longer be placed inside walls or other objects)
– Local games now save more reliably when exiting
– Server will save and exit if you type “exit” in the console
– Added support for mods to control the logic for determining if a user can run a command. (contributed by @Pradoxzon)
– Fixed a bug where skillpoints were incorrectly displayed upon relogging
– Increased skillpoint gain in single player (no collaboration) from x1 to x24
– Added a bar to display progress towards the next skillpoint
– Added an option to grant a small amount of skillpoints on the completion of work orders (recommended for single player only)
– Fixed inventory synchronization when rapidly placing blocks
– Fixed an issue with the tailings cache that could cause inordinate amounts of pollution to be spread.
– Road Tool repair skill changed from Wood Construction to Road Construction
– Plant Fiber weight changed from 0.1 to 0.01
– Skillpoint cost of T0 efficiency skills reduced from (1, 2, 5, 10, 15) to (1, 2, 3, 4, 5)
– Standing Torch fuel consumption drastically lowered, should now last approximate 4 times longer per torch
– Tallow Lamps can now be toggled on and off

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